Using the design sketchbook
The sketchbook supports planning with designs, colours, fabric samples, and appliqué.

The sketchbook supports planning with designs, colours, fabric samples, and appliqué.
Start here
The sketchbook is described as a place to work with designs, colours, fabric samples, and appliqué. Use it to develop a coherent idea before moving into construction. A useful personal method is to decide what you want someone to notice first, then select supporting colours and details. This does not require assuming an automatic matching system, a saved-design limit, or any other feature that the official description does not specify.
From an idea to a garment
Dressmaker connects several creative stages: selecting fabric, arranging and cutting patterns, previewing on a mannequin, sewing with a machine, and adding decorations. Thinking about those stages together helps you understand why an early visual choice can matter later. The listed fabric options include cotton, linen, wool, silk, and velvet. Decoration includes buttons, bows, appliqué, lace, and accessories with free placement, giving you another way to express the original idea.
Give the design a purpose
Customer preferences and events provide a brief for commissioned work. Your own dresses can also be displayed in the shop window and sold as ready-made creations. Consider which purpose you are designing for before committing to a look. This is an editorial planning approach, not an account of hidden scoring rules. The beginner guide brings these activities together, while the focused fabric and cutting guides discuss individual decisions in more detail.
Continue reading: A beginner’s guide to Dressmaker.
Source: Official Dressmaker Steam page.
